

Both are very simple to generate and understand.


The filters I have developed for G'MIC are Vibrato Texture, and Mod. There's the issue that a tutorial wouldn't necessarily make you a master of G'MIC filter development as you still need to understand 183+ pages documentation of G'MIC, and a lot of months of practices to develop filters, but of course I'll add that to the resource section on the tutorial. Plugin Developer seem to be limited to C# based filters, but I feel that's probably where's the right thread for it. I do have experience coding filters for G'MIC, and I would love to make a post describing a brief tutorial on making filter for G'MIC filter for Paint.NET along with another tutorial submitting codes to resources where G'MIC developers would push those filters. I think at this point, there's an alternative to C# when developing filters for Paint.NET, and writing filters for this also enables other software to use the very same filters while it is arguably more maintainable as internal changes in Paint.NET probably wouldn't affect filters inside of G'MIC.
